using UnityEngine;
using System.Collections;

public class TextModel  {

    public string fr = "";
    public string en = "";
    public string de = "";

    public TextModel()
    {

    }

    public TextModel(string f, string e, string d)
    {
        fr = f;
        en = e;
        de = d;
    }

    public string GetText(TextManager.Language language)
    {
        if (language == TextManager.Language.EN)
            return en;
        else if (language == TextManager.Language.FR)
            return fr;
        else
            return de;
    }

}
